A tough-as-nails warrior who’s made his
home in a scrapyard within the Mystic Realm. He fights
monsters called the Chagrin and has a mysterious past on
Earth. If day drinking with a side of violence was a job,
Zaitsev would be employee of the month.
Sam Sunderson:
An AWOL soldier wandering Earth’s
remains with a group of survivors. He’s got the leadership
blues and a Chagrin problem that makes every day left feel
like a bad Monday.
The Emperor:
A cryptic character wrapped in layers of rags,
hiding who-knows-what underneath. He roams the Mystic
Realm followed by a caravan of curiosities, always up to
something mysterious. Good luck figuring out what’s going
on behind those rags—he’s got more up his sleeve than a
magician...more arms I mean.
I’eel:
A young (for a tree) Khobesk who’s all about peace,
schedules and hanging out with Zaitsev. Think of him
as the Mystic Realm’s version of a hippie with good time
management.
Snow:
I’eel’s rebellious counterpart, who’s taken a liking to
Chagrin flesh. He’s the black sheep—or maybe black tree..
White tree?—of the Khobesk family; he likes causing trouble
and is plagued by the Gila’s disease.
The Ferryman:
A portal-hopping skinwalker who’s
constantly on the move. Travels around the Mystic Realm
on his Wanderfin who he takes care of. Probably never had
to pay for a plane ticket in his life.
Derick:
A master manipulator with a knack for stirring the
pot. He’s got Kevin under his thumb and loves fucking with
other people's points of view. Basically, he’s the guy who
ruins everyone else's day.
Kohen:
Zaitsev’s neon wearing, eager apprentice who’s
always in trouble. If there’s a rule to break or someone to
kiss, Kohen’s already on it.
Arthur/Preach:
Rescued by Zaitsev and I’eel, he’s a
devoted follower of The Emperor. Spends most of his time
preaching—because who doesn’t love a good sermon?
Kevin:
Poor Kevin. Manipulated by Derick and suffering
from psychic torment. Seriously, someone get this guy a
break.
Summers:
A tough Swiss soldier in Sam’s crew who took on
the Chagrin and got a few scars to prove it. Definitely not
afraid to jump into the fray.
Ramirez:
The disciplined officer who’s all about standards
and survival. He’s the kind of guy who’d still iron his shirt
during an apocalypse.
Nick:
The laid-back owner of The Middle of Nowhere bar.
He’s the friendly bartender who knows everyone’s business
and pours a mean drink. Just don’t get on his bad side, or
you might find yourself cut off from the best booze in the
Mystic Realm.
Amia:
Nick’s wife, the real boss of The Middle of Nowhere.
Former MMa champ with a no-nonsense attitude, she
keeps the bar—and Nick—in line. Amia’s the glue holding
everything together, all while managing the twins and
serving up wisdom with a side of sass.
The twins:
Rine and Twine: Nick and Amia’s energetic
kids, always up to some kind of mischief around the bar.
They’re little whirlwinds of chaos, darting between tables
and keeping everyone on their toes. If something’s broken
or someone’s laughing, the twins are probably involved.
Celty:
The new Khobesk leader who’s all about peace and
unity. Basically, she’s trying to get everyone to play nice.
Mu:
A plague-masked knight who rides with Derick. Because
why not add a bit of medieval flair to the Mystic mix?
Spider:
Another of Zaitsev’s apprentices. Quick, agile, and
always there to keep the chaos to a minimum. Or at least,
he tries.
43-Dre:
A robot whose main job is to keep Sam and his
crew safe in the Mystic Realm. Think of him as a high-tech
babysitter.
Brathek:
A Khobesk follower of The Emperor with electric
blue eyes and a perpetually sunny outlook. Always looking
on the bright side.
McCready and the Jingleberry Boys
Robots dressed like cowboys who love causing chaos. If there’s trouble, they’re probably behind it—and having a blast.
Danz:
A hot-headed member of Sam’s group who rocks a
10-gallon hat and a serious attitude problem. Rules? Never
heard of them.
Jackson and Lunceford:
More of Sam’s crew, doing their best
to fend off Chagrin and stay alive. Just two more names on
the survival roster
Nine:
Derick’s muscle-bound enforcer. If you need someone
strong and silent (emphasis on strong), Nine’s your guy.
Races
Khobesk:
Tree-like beings who speak directly into your mind.
Once warlike, now they’re all about peace and meditation.
Think Druid meets telepath.
Mishlings:
Goblin-like troublemakers who live in caves and
love tinkering with metal. They’re handy with scraps and
always up to no good.
Scaledra:
Lizard-like folks who are skittish and always on
edge, thanks to their rocky relationship with the Khobesk.
Paranoia? They’ve got plenty
Tratohlyph:
Bird-like creatures who write things down on
stone tablets with blue ink. What are they recording? No
one really knows.
Chagrin:
Horrific monsters that are like a bad acid trip
personified. Reality warps around them, and they’ve got zero
sense of self. They’re basically walking nightmares.
Wanderfin:
Like iant, mean and flying koi fish that are a rare
delicacy in the Mystic Realm. Sushi, anyone?
Skinwalker:
Shape-shifters who can wear others like a change
of clothes. The Ferryman’s one of these, so expect surprises.
Concepts
Mystic Realm:
An ancient dimension made up of broken
planets and lost civilizations, pulled together through black
holes. It’s like a cosmic junkyard, but with more magicy
stuff.
G.U.I.S.T:
Earth’s top-secret organization dealing with
Mystic threats. They probably have more secrets than the
CIA.
Stonefall:
A city carved into the side of a crater, filled with
beauty and protected by magical glyphs. It’s the Mystic
Realm’s luxury retreat away from Chagrin.
Glyphs:
Magical symbols with all kinds of uses, from
protection to creating barriers to doing who-knows-what
else. Think of them as the Swiss Army knife of the Mystic
Realm: versatile, powerful, and always ready to keep things
in order!
Unity Festival:
A big party thrown by the Khobesk and
friends when the twin suns align. Think of it as a magical
Woodstock.
Garden:
A sacred spot for the Khobesk where seeds are
brought back to life. The ultimate nursery for tree spirits.
Project November:
A G.U.I.S.T project that blurs the line
between science and magic. They’re poking at unknown
energies like kids with a beehive.
Khobesk Seeds:
The core essence of a Khobesk, tough as
nails and practically indestructible. Talk about a hard shell!
Envoys:
People who can tap into the Mystic Realm to
manipulate reality. Need the world bent to your will? Call
an Envoy!
Wildwoods:
The Mystical center of the Khobesk world,
pulsing with ancient energy and deep-rooted wisdom. It’s
the Khobesk’s spiritual hotspot, where nature vibes high and
secrets grow like weeds. If you’re looking for enlightenment—
or just a really cool tree—this is the place to be.
The Republic:
Mostly, a ragtag group of backwoods folks
who miss the good old days of Earth and want things to stay
just like they were. They’re all about preserving the past and
keeping things separate from the Mystic Realm's weirdness.
Think of them as nostalgic rebels with a cause!
The Middle Of Nowhere:
A cozy bar run by Nick, where
everyone who’s anyone—and plenty of nobodies—end up
at some point. It’s the ultimate pit stop in the Mystic Realm
for a drink, a story, or just to lose yourself for a while...Its
one of the only places in the Mystic realm for that actually.